op commands

Note: if you would like to see a full list of commands, click here

PLUGIN

SUBCOMMAND

DESCRIPTION

EXAMPLE

 

COREPORTECT

Help

 

 

 

COREPORTECT

Inspect

 

 

 

COREPORTECT

Rollback

IMPORTANT: USE THIS TO ROLL BACK CHANGES (UNDO GRIEFING)

/coreprotect rollback time:10m radius:100

/coreportect rollback [arguments]

Arguments can be action, block, exclude, radius, time or user. Only time is required. Play around with this on the beta world (OP mess-around and do anything world)

 

COREPORTECT

Lookup

 

 

 

COREPORTECT

Purge

 

 

 

COREPORTECT

Reload

 

 

 

COREPORTECT

status

 

 

 

 

DRAGON-TRAVEL

 

 

 

 

DRAGON-TRAVEL

Addstatdragon

 

 

 

DRAGON-TRAVEL

Remstatdragon

 

 

 

DRAGON-TRAVEL

Setstat

 

 

 

DRAGON-TRAVEL

Remstat

 

 

 

DRAGON-TRAVEL

Rembugdragon

 

 

 

DRAGON-TRAVEL

Remdragons

 

 

 

DRAGON-TRAVEL

Createflight

 

 

 

DRAGON-TRAVEL

Setwp

 

 

 

DRAGON-TRAVEL

Remlastwp

 

 

 

DRAGON-TRAVEL

Remflight

 

 

 

 

 

 

 

 

 

 

 

 

 

LuckPerms

 

 

 

 

MineCordBot

 

 

 

 

PerWorldInventory

 

 

 

 

Vault

 

 

 

 

mcMMO

 

 

 

 

Multiverse-Core

 

 

 

 

Multiverse-NetherPortals

 

 

 

 

WorldEdit

 

 

 

 

WorldGuard

 

 

 

 

 

 

 

 

 

 

Examples

You can use Command Blocks to kill individual monsters as soon as they spawn, leaving behind any drops. You’ll need to do the following:

 

Place a Command Block

Set the block type to “repeat” or “current” depending on your version of Minecraft.

Set the condition to “unconditional.”

Set the Redstone settings to “always active.”

Insert the command “/kill @e[type=MOB-NAME]” into the command input section.

Just replace “MOB-NAME” with the monsters respective namespaced ID. The IDs for monsters can be found on their Minecraft wiki page. For example, if you want to consistently kill all skeletons, you’ll have to use “/kill @e[type=skeleton]” to do that.

 

Doing this will instantly kill any mob that spawns in, leaving behind any potential drops. If you don’t want to see any drops left behind, you can use “/tp @e[type=MOB-NAME] ~ -64 ~” instead, which will teleport the mob to a void to vanish.